Monster Quest:
Catch Run

Read the creature. Respond. Catch it.

Clear every sign of trouble, then CAPTURE.
A wrong move or running out of time costs a Bond pip.
Lose all 3 pips and the run ends.

Space = play · 1 / 2 / 3 or A / S / D in a run

BOND
0
NEW!
 
 
 

Out of Bond

Run over

NEW BEST!

Encounters resolved: 0

Captured: 0

Best streak: 0

Score: 0

New Field Log entries: 0

Best score: 0

Space = play again

Field Log

Settings

Always show state wordsCALM / STRESSED / BLIGHTED under the name
Sound effects
Reduced motionAlso follows your device setting